We first discuss Zermelo's theorem: that games like tic-tac-toe or chess have a solution. That is, either there is a way for player 1 to force a win, or there is a way for player 1 to force a tie, or there is a way for player 2 to force a win. The proof is by induction. Then we formally define and informally discuss both perfect information and strategies in such games. This allows us to find Nash equilibria in sequential games. But we find that some Nash equilibria are inconsistent with backward induction. In particular, we discuss an example that involves a threat that is believed in an equilibrium but does not seem credible.
00:00:00 First and Second Mover Advantages: Zermelo's Theorem
00:10:17 Zermelo's Theorem: Proof
00:17:06 Zermelo's Theorem: Generalization
00:31:20 Zermelo's Theorem: Games of Induction
00:40:27 Games of Perfect Information: Definition
01:01:56 Games of Perfect Information: Economic Example
Source: Ben Polak, Game Theory (Yale University: Open Yale Courses). Licensed under CC BY-NC-SA 3.0.
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This course is an introduction to game theory and strategic thinking. Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, and signaling are discussed and applied to games played in class and to examples drawn from economics, politics, the movies, and elsewhere.
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Lecture 1 - Introduction: Five First Lessons1:08:32 Free
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Lecture 6 - Nash Equilibrium: Dating and Cournot1:12:05 Free
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Lecture 9 - Mixed Strategies in Theory and Tennis1:12:52 Free